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Электронный компонент: HT113JA

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HT113JA
Baseball LCD Game
LCD Pattern
1
December 14, 1999
Features
1/3 bias, 1/4 duty, 324 pattern,
3.0V LCD driver
14 kinds of built-in sound effects
RC oscillator
Auto power off function
General Description
HT113JA is a baseball LCD GAME designed by
HOLTEK. Apart from the IC's own 14 types of
special sound effects, the IC can work in con-
junction with the HT8121N voice IC to generate
play calls like "STRIKE", "BALL", "OUT", "HOME
RUN" and cheering.
HT113JA
2
December 14, 1999
Functional Description
Key description
RESET
Press this key and the whole system will re-
start from the beginning. The score and stage
level are both cleared to zero. If the RESET
key and the A key are both pressed at the
same time, then the RESET key is released,
all LCD pattern dots are shown on the screen
for LCD testing.
START/PAUSE
This key has two functions. The function
START - above the slash - starts the game.
After the system restarts, or the game is over
or in free run mode, pressing this key starts a
new game with a short musical accompani-
ment. Then, the game starts. When the game
is in progress, pressing this key can tempo-
rarily stop the game. Pressing it again can re-
sume the game.
MUTE
This is a sound effect switch. Pressing it once
can turn off the sound. Pressing it again
switches it on.
A
There are three functions to save:
Pressing this key can set the LEVEL before
the contest.
Pressing this key can retrieve the ball.
Pressing this key can pitch a ball.
B
In defense, pressing the Left/Right key and
this key can pitch a ball.

Direction key. In offense, pressing it can make
the runner run from the first base to the sec-
ond base. In defense, pressing it can pass the
ball to the second base.

Direction key. In offense, pressing it can make
the runner run from the third base to home
base. In defense, pressing it can pass the ball
to home base.

Right direction key. When the player's pitcher
is pitching, holding this key can make the ball
veer to the right. Then, pressing A key or B
key can either pitch an outside corner good
ball or an outside corner bad ball. When the
outfielder is passing the ball, pressing this
key can pass the ball to the first base.
Pressing this key can also shift the outfielder
to the right to catch a flying ball.

Left direction key. In offense, pressing this
key can make the runner run to the third
base. When the player's pitcher is pitching,
holding this key can make the ball veer to the
left. Pressing A key or B key can pitch an in-
side corner good ball or an inside corner bad
ball. When the outfielder is passing the ball,
pressing this key can pass the ball to the third
base. Pressing this key can also shift the out-
fielder to the left to catch a flying ball.
ON/OFF
Power switch. Press it once to turn on the
power; press it once again to turn off the
power; and so forth.
Operational description
Press the ON/OFF key to turn on the power
and the screen shows a pitch-catch practice.
Press the A key to decide on the play level of
the contest which is shown on the scoreboard.
LEVEL 2 indicates higher hitting rate for the
opponent's team during a game. Press the
START key at any time to start the game. If
no key is pressed within 15 seconds before the
START key is pressed, it automatically goes
into free-run mode. The system automatically
operates the game. Press the A key at any
time to select the required LEVEL or the
START key to start the game. If no key is
pressed within 4.5 minutes, the power is auto-
matically turned off. If it is preferred to re-
main in free-run mode, press any key before
auto power off so the time is recalculated.
HT113JA
3
December 14, 1999
Press the START key and the game starts. The
"1" innings on the screen flashes to show that
it is in the first innings. START music is played.
When the music is finished, the game starts
and the scoreboard shows 0:0. The player is first
to bat and by pressing the A key can take prac-
tice swings. From that point on, the opponent s
pitcher is pitching and the catcher is catching,
only one swing of the bat is allowed. If the ball is
not struck, it is counted as strike. The decision
whether strike or ball follows the regular rules
of modern baseball. "S", "B", "O" on the upper
left corner of the screen represents "Strike",
"Ball" and "Out". Whenever a strike is made, a
dot is added after the "S" mark to record a
strike. At the same time, sound effects generate
a "strike" call, and an "OUT" call. When there
are 3 strikes, the player is out and "O" records
one out on the upper left of the screen. When-
ever a ball is pitched, a dot is added after the "B"
mark to record a ball. At the same time, "ball"
call is generated. When one player is out, a spe-
cial sound is played. When three players are
out, this inning is over. The inning number on
the scoreboard flashes on the screen for several
seconds and then it goes into the next round of
play.
When the ball is hit or there are four bad
strikes the batter runs to the first base, the
player automatically runs to the base. But it
can be controlled only once. If the player is at
offense and orders the runner to run continu-
ously, press the direction key to shift it to the
next base (refer to the Key Description). Dur-
ing the running, the runner cannot run back-
ward.
Foul ball is counted as a strike and a sound ef-
fect is played. If there are already two strikes,
it is not taken into account.
When the batting side hits a ball along the
ground, the opposing side automatically
catches that ball and throws it, when the player
is defending, a ground ball is always caught.
The player will hear a "Boo" sound to signify
that the ball is in the fielder's glove. Then, press
one of the direction keys to pass the ball to a
base (refer to the Key Description). If the
player does not pass, the opponent will decide
if he/she should continue to run to the next
base depending upon the distance of the ball
from the batter.
When the ball is hit into the air, it is accompa-
nied by a sound effect appropriate to a high
ball. If the opponent are fielding, and the last
batter's ball is caught, any player that has be-
gun a run or has reached the next base, is au-
tomatically returned to the base from which
he ran. If the player's side is fielding, the
player must press the Left/Right direction
keys in order to move the fielder to a suitable
position so that he/she can catch the high ball.
If a fielder misses a catch, the fielder then
runs to pick up the ball, after which a simu-
lated crowd call will make a "Boo" sound to
signify that the ball is in the fielder's mitt.
Then, the ball can be passed to the most ap-
propriate fielder (including the pitcher).
When there is a HOME RUN, the game will
generate a home run sound and a cheering
sound. The runner runs back to home base
while music is played. When the score is an-
nounced, music is played.
When the runner is caught, the base from
where ran flashes. The voice IC plays the
"OUT" sound and the number of caught run-
ners is recorded in the upper left hand corner
of the screen.
Whenever a runner either from the opponent
or defense stops, a five second timer is
started. During this 5-second interval, if the
direction keys are not pressed the inning
number on the scoreboard flashes on the
screen for several seconds and then the sys-
tem automatically operates the game.
The second part of each inning the player
plays defense. Press a direction key, A key
and B key to control the pitching. There are
five kinds of trajectory for the ball to follow:
Straight ball: Directly press A key or B key,
but direction key is not pressed.
Inside corner strike: Press key and then
press A key.
Outside corner strike: Press key and then
press A key.
HT113JA
4
December 14, 1999
Inside corner ball: Press key and then
press B key.
Outside corner ball: Press key and then
press B key.
If the player does not pitch within 7 seconds
during his turn at defense, the pitcher will
pitch a straight ball.
If the score is even after the 9th inning, the
match can be extended to a maximum of 19 in-
nings.
There are various ways to finish a game:
When the first part of the 7th inning is over,
or the second part of the 7th and 8th inning
is proceeding and the player's score is less
than the opponent's by 10 or more points.
The second part or the 7th or 8th inning is
over and the player's score is higher than
the opponent's by 10 or more points.
The first part of the 9th inning is over or the
second part of the 9th inning is proceeding,
and the player's score is less than that of the
opponent's.
The second part of the 9th inning or above is
over and the player's score is higher than
that of the opponent's.
When the score reaches 19.
The second part of the 19th inning is over.
When the game is over, the screen reverts to
the very beginning prior to the start. "GAME
OVER" flashes on the bottom left corner. The
result is shown on the scoreboard. At this
point, the player can restart the game.
Auto power off function: HT113JA has an
auto power off function. It has a countdown
time of 4.5 minutes. If no key is pressed
within 4.5 minutes, power is automatically
turned off to save energy. When power is off,
press the ON/OFF key to turn it on. If any key
is pressed before auto power off, the count-
down is restarted.
Pause function
During the game, press the PAUSE key at
any time to stop the game. At this moment,
the screen is frozen. Only "PAUSE" and the
umpires are flashing relatively. Press the
PAUSE key again, then the game contin-
ues.
If the power has been switched off in the
PAUSE mode (automatically or manually),
the system will automatically save the
screen. When power is turned on again, it
will go back to the frozen screen. Press the
PAUSE key again and the game continues.
Displaying the scoreboard
The level, inning, or score will be shown on
the scoreboard at the proper time according to
the following:
LEVEL
Press Key A before the START key is
pressed. It will show LEVEL 1 or LEVEL 2
(if not set, LEVEL 1 is assigned). The dis-
play looks like L:1 or L:2.
INNING
Conditions wherein the innings flashes are
as follows:
-
After pressing the START key
-
Changing defense/offense position
-
During the game time, runner stops run-
ning and the defender stops passing the
ball for 5 seconds.
SCORE
This is the player's score, the right one is
the opponent's score. The highest score ra-
tio is 19:19. It is shown in the following situ-
ation:
-
0:0 is shown in pitching practice.
-
Score is shown after flashing inning.
-
When the game is over, score is shown.
Counting method
Counting method is in accordance with regular
baseball rules.
Sound effects
HT113JA consists of 14 kinds of sound effects.
Sound for hitting the ball
Sound for high ball
Sound for STRIKE
Sound for BALL
LCD Display Label
HT113JA
5
December 14, 1999
Sound for moving the ball
Music for changing defense/offense position
Sound for HOME RUN
Sound for ball being placed in a fielder s
mitt
Sound for winning points
Sound for "OUT"
Sound for a foul ball
START music
Music for pitching practice
Running base music in HOME RUN
Operating with HT8121N to produce these
four sounds
STRIKE
BALL
OUT
HOME RUN and Cheering sound
LCD Pattern Contrast Table
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
5
36
COM3
COM3
6
35
COM2
COM2
7
34
COM1
COM1
8
33
COM0
COM0
34
32
CO1
B15
B19
B22
SEG0
35
31
3bc
4f
4d
4e
SEG1
36
30
4a
4b
4c
4g
SEG2
37
29
N
S16
S13
B24
SEG3
38
28
B63
S17
S18
B26
SEG4
39
27
H
B53
B43
B45
SEG5
40
26
S23
S22
B49
B48
SEG6
41
25
S29
S28
B61
B60
SEG7
42
24
B62
B59
B57
B56
SEG8
43
23
P
S31
S30
S27
SEG9
44
22
M
S37
S26
B58
SEG10
45
21
B55
S36
B52
B54
SEG11
46
20
S35
B51
S25
B50
SEG12
47
19
S34
B47
S24
B46
SEG13
48
18
S33
B44
B28
B31
SEG14
49
17
B42
B39
B29
B35
SEG15
50
16
S32
B41
B32
B38
SEG16
51
15
V4
B40
B34
B37
SEG17
52
14
V5
B36
B30
B33
SEG18
53
13
S21
V1
B27
S20
SEG19
54
12
V3
V2
B25
S19
SEG20
55
11
S8
B21
S12
B23
SEG21
56
10
B14
S7
B20
S6
SEG22
57
9
GO
S5
B13
S4
SEG23
58
8
S9
S3
B10
B12
SEG24
59
7
B1
SBO
S1
B9
SEG25
60
6
B2
B4
S2
B7
SEG26
61
5
B3
B5
B11
B8
SEG27
62
4
B6
B17
B18
S10
SEG28
63
3
S14
S15
S11
B16
SEG29
64
2
1bc
2f
2d
2e
SEG30
65
1
2a
2b
2c
2g
SEG31
HT113JA
6
December 14, 1999
LCD Package Outline
Unit : mm
Specifications
Top polarizer: Transmissive (46.00mm39.00mm)
Bottom polarizer: Transmissive (46.00mm37.00mm)
Storage temperature: -20C to 70C
Operating temperature: -10C to 60C
Viewing angle: 6 o'clock
Drive condition: 3V, 1/4 duty, 1/3 bias
Display mode: Tn, normal type
HT113JA
7
December 14, 1999
32.
0

M
i
n.

V
i
e
w
i
ng
A
r
e
a
P i t c h 1 . 2 3 5 = 4 2
M a x . 1 . 0
2 . 5
10.
0

M
a
x
.
4 1 . 0 M i n . V i e w i n g A r e a
P i n 1
P i n 3 6
0 . 6
0 . 6
4 7 . 0 0 . 3
38.
0

0.
3
40.
0

0.
3
2 . 0
1 . 1 0 . 1
1 . 1 0 . 1
Pad Assignment
Chip size: 27802990 (mm)
2
* The IC substrate should be connected to VSS in the PCB layout artwork.
HT113JA
8
December 14, 1999
B Z
B Z
V L C D
T 2 5 6
C O M 3
C O M 2
C O M 1
C O M 0
N C
N C
N C
N C
S T A R T / P A U S E
M U T E
RE
S
E
T
NC
A
B
KE
Y1
KE
Y2
KE
Y3
KE
Y4
OS
C
O
OS
C
I
VS
S
S E G 1 7
S E G 1 6
S E G 1 5
S E G 1 4
S E G 1 3
S E G 1 2
S E G 1 1
S E G 1 0
S E G 9
S E G 8
S E G 7
S E G 6
S E G 5
S E G 4
S E G 3
S E G 2
S E G 1
N C
SE
G
1
9
SE
G
2
0
SE
G
2
1
SE
G
2
2
SE
G
2
3
SE
G
2
4
SE
G
2
5
SE
G
2
6
SE
G
2
7
SE
G
2
8
SE
G
2
9
SE
G
3
0
SE
G
3
1
VDD
O N / O F F
N C
T1
D
1
2
3
4
5
6
7
8
9
1 0
1 1
1 2
1 3
1 4
1 5
1 6
1 7
1 8
1 9 2 0
2 1 2 2 2 3 2 4 2 5 2 6
2 7 2 8 2 9 3 0 3 1 3 2
3 3
3 4
3 5
3 6
3 7
3 8
3 9
4 0
4 1
4 2
4 3
4 4
4 5
4 6
4 7
4 8
4 9
5 0
5 1
5 2
5 3
5 4
5 5
5 6
5 7
5 8
5 9
6 0
6 1
6 2
6 3
6 4
6 5
6 6
( 0 , 0 )
SE
G
1
8
S E G 0
Pad Coordinates
Unit: mm
Pad No.
X
Y
Pad No.
X
Y
1
-1192.10
1305.20
34
1261.10
-1122.30
2
-1192.10
1169.80
35
1261.10
-979.80
3
-1196.70
1019.80
36
1261.10
-836.30
4
-1261.10
873.70
37
1261.10
-693.80
5
-1261.10
731.20
38
1261.10
-550.30
6
-1261.10
587.70
39
1261.10
-407.80
7
-1261.10
445.20
40
1261.10
-264.30
8
-1261.10
301.70
41
1261.10
-121.80
9
-1261.10
159.20
42
1261.10
21.70
10
-1261.10
15.70
43
1261.10
164.20
11
-1261.10
-126.80
44
1261.10
307.70
12
-1261.10
-270.30
45
1261.10
450.20
13
-1261.10
-412.80
46
1261.10
593.70
14
-1261.10
-556.30
47
1261.10
736.20
15
-1261.10
-698.80
48
1261.10
879.70
16
-1261.10
-842.30
49
1261.10
1022.20
17
-1261.10
-984.80
50
1261.10
1165.70
18
-1261.10
-1128.30
51
1261.10
1311.20
19
-876.70
-1331.40
52
1001.00
1331.40
20
-719.70
-1331.40
53
858.50
1331.40
21
-542.10
-1241.00
54
715.00
1331.40
22
-406.70
-1241.00
55
572.50
1331.40
23
-276.30
-1241.00
56
429.00
1331.40
24
-140.90
-1241.00
57
286.50
1331.40
25
-10.50
-1241.00
58
143.00
1331.40
26
124.90
-1241.00
59
0.50
1331.40
27
284.90
-1331.40
60
-143.00
1331.40
28
427.40
-1331.40
61
-285.50
1331.40
29
570.90
-1331.40
62
-429.00
1331.40
30
713.40
-1331.40
63
-571.50
1331.40
31
856.90
-1331.40
64
-715.00
1331.40
32
999.40
-1331.40
65
-857.50
1331.40
33
1261.10
-1265.80
66
-990.50
1331.40
HT113JA
9
December 14, 1999
Absolute Maximum Ratings
Supply Voltage..............................-0.3V to 5.5V
Storage Temperature.................-50C to 125C
Input Voltage.................V
SS
-0.3V to V
DD
+0.3V
Operating Temperature ..................0C to 70C
Note: These are stress ratings only. Stresses exceeding the range specified under Absolute Maxi-
mum Ratings may cause substantial damage to the device. Functional operation of this de-
vice at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability.
Electrical Characteristics
Ta=25C
Symbol
Parameter
Test Conditions
Min.
Typ.
Max.
Unit
V
DD
Conditions
V
DD
Operating Voltage
2.4
3
3.3
V
I
DD
Operating Current
3V No load,
f
SYS
=512kHz
300
500
mA
I
STB
Standby Current
3V System halt
1
5
mA
V
LCD
LCD Supply Voltage
3V
3
V
f
SYS
Operating Frequency
3V R=36kW
512
kHz
HT113JA
10
December 14, 1999
Application Circuits
Speaker application with voice
Note:
The capacitor in dash block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
HT113JA
11
December 14, 1999
S E G 0 ~ S E G 3 1
1
2 5
2
2 6
3
2 7
4
2 8
5
2 9
6
3 0
7
3 1
8
3 2
9
3 3
1 0
3 4
1 1
3 5
1 2
3 6
1 3
3 7
1 4
3 8
1 5
3 9
1 6
4 0
1 7
4 1
1 8
4 2
1 9
4 3
2 0
4 4
2 1
4 5
2 2
4 6
2 3
4 7
2 4
4 8
4 9
5 8
5 0
5 9
5 1
6 0
5 2
6 1
5 3
6 2
5 4
6 3
5 5
6 4
5 6
6 5
5 7
6 6
H T 1 1 3 J A
S T A R T / P A U S E
M U T E
O N / O F F
f = 5 1 2 k H z
3 6 k W
R E S E T
0 . 1 m F
B
A
8 W
S P K
8 0 5 0
1 N 4 1 4 8
A U D
O S C O
3 0 0 k W
O S C I
V D D
V S S
K E Y 4
K E Y 3
H T 8 1 2 1 N
K E Y 2
K E Y 1
0.
1
m
F
3 V
C O M 0
C O M 1
C O M 2
C O M 3
L C D P A N E L
1
2
3
4
6
7
8
9
1 0
4 7 m F
4 7 W
1 0 m F
5 k W

Speaker application without voice
Note:
The capacitor in dash block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
HT113JA
12
December 14, 1999
S E G 0 ~ S E G 3 1
1
2 5
2
2 6
3
2 7
4
2 8
5
2 9
6
3 0
7
3 1
8
3 2
9
3 3
1 0
3 4
1 1
3 5
1 2
3 6
1 3
3 7
1 4
3 8
1 5
3 9
1 6
4 0
1 7
4 1
1 8
4 2
1 9
4 3
2 0
4 4
2 1
4 5
2 2
4 6
2 3
4 7
2 4
4 8
4 9
5 8
5 0
5 9
5 1
6 0
5 2
6 1
5 3
6 2
5 4
6 3
5 5
6 4
5 6
6 5
5 7
6 6
H T 1 1 3 J A
5 k W
S T A R T / P A U S E
M U T E
O N / O F F
f = 5 1 2 k H z
3 6 k W
R E S E T
0 . 1 m F
B
A
C O M 0
C O M 1
C O M 2
C O M 3
L C D P A N E L
8 0 5 0
0.
1
m
F
4 . 7 m F
3 V

Buzzer application without voice
Note:
The IC substrate should be connected to VSS in the PCB layout artwork.
HT113JA
13
December 14, 1999
S E G 0 ~ S E G 3 1
1
2 5
2
2 6
3
2 7
4
2 8
5
2 9
6
3 0
7
3 1
8
3 2
9
3 3
1 0
3 4
1 1
3 5
1 2
3 6
1 3
3 7
1 4
3 8
1 5
3 9
1 6
4 0
1 7
4 1
1 8
4 2
1 9
4 3
2 0
4 4
2 1
4 5
2 2
4 6
2 3
4 7
2 4
4 8
4 9
5 8
5 0
5 9
5 1
6 0
5 2
6 1
5 3
6 2
5 4
6 3
5 5
6 4
5 6
6 5
5 7
6 6
H T 1 1 3 J A
S T A R T / P A U S E
M U T E
O N / O F F
f = 5 1 2 k H z
3 6 k W
R E S E T
0 . 1 m F
B
A
C O M 0
C O M 1
C O M 2
C O M 3
L C D P A N E L
3 V
V D D
B u z z e r

HT113JA
14
December 14, 1999
Copyright 1999 by HOLTEK SEMICONDUCTOR INC.
The information appearing in this Data Sheet is believed to be accurate at the time of publication. However, Holtek
assumes no responsibility arising from the use of the specifications described. The applications mentioned herein are
used solely for the purpose of illustration and Holtek makes no warranty or representation that such applications
will be suitable without further modification, nor recommends the use of its products for application that may pres-
ent a risk to human life due to malfunction or otherwise. Holtek reserves the right to alter its products without prior
notification. For the most up-to-date information, please visit our web site at http://www.holtek.com.tw.
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Tel: 886-3-563-1999
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